Showing posts with label Machinas. Show all posts
Showing posts with label Machinas. Show all posts

Tuesday, March 8, 2016

More Car Wars (or Axles and Alloys or Dark Future or Outriders...


I finished up a some more cars for my PA car combat games. These are the smaller 1/64 or hot wheels scale.





This last one is the car that came in the Mad Max Xbox one game. It's got new wheels, a lift on the back and a repaint. 
Thanks for looking!
Papa Spanky

Sunday, August 30, 2015

Double Trouble and bikers


Double Trouble, two buggies in 1/64 scale, painted up not at all like the ones in that really bad movie from which they modeled.

These three bikes are for my bigger scaled 28 mm games. 






I really liked how the blue one came out, but as usual it was my least favorite when I stated building these. 


Here they are harassing a poor duelist on a courier mission.

Sunday, August 23, 2015

Car Wars in 1/64

As I mentioned in this post , I was bit by the Mad Max bug and have been sucked into the world of Hot Wheels conversions. Now, I'm not giving up my 28mm scale Car Wars. I am adding in another (sigh) layer of my hobby. So here are my first attempts.

The left one is a popular Hot Wheels car with the hittle rack removed and some Epic 40k bits put in its place. (My kids call them hittles, not missles. If you say you are shooting your missles, they will miss.) The right car is stock except for the paintjob and a piece of card to cover a keyhole launcher in the back.
 
 
These are Hot Wheels motorcyles thar are actually in 1/64 scale, unlike the ones that come in the blister pack. I don't know alot about them because i got them from a thrift store. The rear tire was a magnet. I guess they went with some sort of stunt track. I took the magnet out because they kept sticking together.
 
 

Thanks for looking! Put your questions and comments in the box.
 
Papa Spanky

New Car Wars motorcycles


Two cycles in 28mm or 1/48 or whatever scale you want to call it. They are both hot wheels. The green one was from a thrift shop, and I couldn't find much info on it from the inter webs. For game purposes, it will count as having an armored top. The red one is the Batcycle. I swapped his head and hacked off his cape. To cover the cape hack, I used a mantic deadzone bit to cover it and make it look like he has some type of armor. (Bullets are flying, after all.) I also used press molded mantic enforcer shields to add armor to the front.

Up close of the not dark knight.

And here are two wrecks I whipped up to use as cover or obstacles.
Thanks for visiting, questions and comments are welcome as always.
Papa Spanky

Thursday, May 21, 2015

Long overdue Car Wars update

 With the release of Fury Road, PA gamers all over the world have been pulled back to their favorite of genres. I too could not resist the call after seeeing that movie, and while souring the net for all things with cars and guns, I noticed two things. First,  Axels and Alloys have an updated version of thier rules.
http://axlesalloys2.blogspot.com/
Second I missed posting some pictures of finished Car Wars cars I had posted WIPs of in this here blog. So Here ya go!








Saturday, July 13, 2013

Car Wars Police Interceptor

The finished Police Interceptor.


This car was inspired by this entry in the Car Wars supplement "Midville- The Toughest Little Town in America":
I don't know why, but this has always been in my mind as a car I wanted to model someday. My version is based off of a Viper (Disney version, lol) that I purchased at a Goodwill store. I left off the extra tires, but tried to represent everything else.The armor, weapon housing and wheel hubs are sculpted. The lights are smooth red craft gems. I painted it to look like its come back from a tough night on patrol, but not on purpose. It's helping camouflage my horrid sculpting skills. I still need to find a suitable door decal (or paint my own) and I plan on re-painting the lettering. Dry rub transfers are not your friend on anything that's not flat. I'm pleased with it, and it has spurred me into sculpting and casting the patrol cars in the future.
 

 
Questions?
Comments?
Doughnuts?

Papa Spanky

Friday, July 12, 2013

Car Wars for the Girls

After our Easter Axles and Alloys  game, my other kids decided they wanted their own cars.


My daughter Allison loves pickup trucks and the color purple, so I whipped up this one for her. The truck is a 1:43 slot car that was clearance at Hobby Lobby. The weapons are form Testors Overdrive arena, the armor plate is Apoxie sculpt.

 
Elise wanted a pink Monster High car...(*sigh*) the things we do for our children. Really this was fun, she took a lot of interest in the build and directed the paint job. This is the other car from the Overdrive Arena boxed set, with all the stock armor that comes with it.
 
Now we need another battle; maybe try out another rule set...
 
Post your reaction,
Papa Spanky

 
 

Sunday, April 21, 2013

Dropped Weapons


I made these for the myriad of car combat games I am play testing. They are drop weapon markers representing oil, mines and spikes. We used teddy bear stuffing for smoke. The oil was the most impressive creation, it uses 2 part resin (Pour-on) colored with ink and pastels. The mines are buttons with plastic card on top, and the spikes are chunks of sprue. I like those the least, but a simple solution for a "true" spike eluded me and this was a simpler alternative. 

Enjoy your Sunday,
Papa Spanky

Friday, April 12, 2013

CARnage in the Canyon- AAR with Axles and Alloys rules

Easter afternoon saw the first in what I hope will be many battles using different rules for vehicle combat. I'm trying out many to get the flavor of each, and maybe will mix up some for some house rules. Who knows. I played with my kids, and they immediately decided on boys vs girls. So I drew up two medium cars for my son and I, and two lights and a heavy for my three daughters. We played on my all purpose boards, that measure 6'x8'. AA rules are for 20mm, but we kept the speed measures the same and doubled the weapon ranges. That seemed to work well; speed was convincing enough and weapon reach was just right.
The board, all ready to go. 
Team Havoc Cars:

Ben's car                                                                
Name: Mini Tank                                                   
Weapons: Dual Machine Guns, Oil Dropper              
Description: Tan Armored Porsche                       

 My Car
 Name: Marauder
 Weapons: Machine Gun, Missile launcher, Smoke
Description: Cream 57 Chevy

 Battle Diva Cars:

Gillian's car: 
Name: Death Bug
Weapons: Turret Mounted Machine Gun, Mine Dropper
Description: Purple Escort

Elise's car:
Name: Bee Sting
Weapons: Dual Machine Guns, Spike Dropper
Description: Yellow Escort

Allison's car:
Name: Reaper
Weapons: Mini-Gun, Two Flame Throwers, ram
Description: Black Range Rover



Turn 1, 2, and 3: 

Team Havoc wastes no time and floors it out of the starting area down the right flank, keeping together as wingmen. The Battle Divas also stick close to each other, but they approach the middle with much more caution. 
Not much happened in these turns, so I included them together. 


Turn 4, 5 : 
Reaper Peels off of the pack to go wide around a rock while Death Bug performs a bootlegger reverse to... Bring the turret weapon and rear mounted minedropper to bear? Dunno about the strategy, lets see if it pays off. Meanwhile, Team Havoc drops oil and smoke then performs expertly synchronized drifts around the rock to bring their first victim into view. Bee Sting drops spikes and hits the gas in an effort to loose her pursuers. 
OK, Gillian was helping her younger siblings stratagize and move their cars so she forgot what weapons her car had. The sporting player she is, she decided to go ahead with her planned move. That move however, was not in the rules. We had to make up how to do it, and it worked out pretty good. The smoke dropped in turn 4 didn't last to turn 5; it has a random life based on a d6. 

Turn 6:
The lead starts to fly! Bee Sting is peppered with concentrated MG fire and blasted with rocket hits as she desperately tried to flee. Death Bug slams it into reverse to give the little yellow car some room to maneuver while opening up with her MG on Marauder. Reaper also manages to peek its mini-gun around the rock and give a good volley into Marauder. An ambush plan comes together...
First shots of the game went off well, with all who shot getting some damage. Hitting and damage is all combined in one roll, based off weapon strength vs distance and speed. Weapons are very generic, classified as light, medium, or heavy. You can have a light hairball shooter or a heavy aardvark launcher, it doesn't matter what the description is, as its just fluff. 



Turn 7:
Crunch Time! After dodging the spikes and dropping smoke and oil,  Marauder narrowly misses getting blasted by Reaper. Mini Tank was not so lucky. The heavy truck came in with guns blazing, sinking its ram into the side of the tan terror with devastating results. Maurauder lines up a collision on the now stationary Death Bug, while Bee Sting uses the new distraction to bring its MGs around for effect. Death Bug lures Marauder into yet another ruse, skitting out of the way at the last second and leaving a pile of proximity mines in its place. Lots of lead (and some flame) was slung by everyone this turn, but no damage was taken. 
Its a good thing everyone hit last turn, because this turn was horrible for shooting! 

Turn 8:
After the collision, Mini Tank is pushed aside as Reaper locks up its brakes to avoid a second impact, this time with a ginormous boulder. Death Bug Repositions around some rocks While Maruader, having passed over the mines without setting them off, gets smashed in the side by Bee Sting. Shots are exchanged with no one able to find an opening in the enemy's armor.
More shooting without results. to be fair to the rules, they simplify shooting and hits might have happened, they just didn't cause damage. 

Turn 9:
Reaper manages to slow down and slide sideways into the boulder, causing damage but nothing catastrophic. Mini Tank burns out in reverse, desperate to bring his guns online. Death Bug slows down to line up her shots on the floundering tank...
Bee Stings impact damages Marauder and put him into a spinout! 
In the rules, any hit on a stationary object destroys a vehicle. There are "advanced " rules which allow cars to bounce off glancing type hits, but nothing straight on. We decided that because Reaper managed to slow and slide into the collision, we would just double the damage it took, instead of destroying it completely. The collision damage given to Marauder was against the odds, but so far its the only damage Elise caused and it was well timed, as she was starting to lose interest. 


Turn 10:
In a lucky turn of events, Marauders spinout ended with him facing the general direction he wanted to be pointed, but he was stalled for this turn. Bee Sting dropped more spikes, hoping to deter a pursuit. Further up the arena, Death Bug riddles Mini Tank with MG fire while Reaper sprays liquid fire all over it. The combined assault damages Mini Tanks engine and sets it aflame! Mini Tank returns fire, but can't find his mark through the smoke and heat. 
Sweet lord Jesus there's a fire! This became the highlight of the game, and a bit of a distraction, as you will see in a bit. We added the rule of a car not being able to move after a spinout, as it seemed to quick a recovery otherwise. 

Turn 11:
Apologies!!!
This is why it was a distraction, we were having so much fun with the car fire  I forgot to take pictures of this turn . There was key action too, so I will try to be descriptive. 
Reaper Pulled away from the boulder while still pouring flame into Mini Tank, he tried to advance on his attacker, but the fire knocked out his MGs and blew out his front tires, causing steering issues. Death Bug re-positioned around the rock and Bee Sting sped up and flipped a u-turn. Marauder watched the little yellow car flip around in front of him, and pass right into his sights. It wasn't gonna get any better than this...  
Bee Sting is torn asunder with MG fire and rockets. Armor fails. Major systems are hit. The driver is killed and the little car speeds away uncontrolled. 
I know, first kill of the game and I missed it. With her car dead, Elise decide she wanted to take her driver model to my Gray Haven town to go shopping. Allison my youngest, bailed too. Girls. Gillian stuck with it and took over Reaper. 

Turn 12:
 The driver of Mini Tank bails out of his still burning and all but useless vehicle. Two down, but one is not quite out...
 The bloodied wreck of Bee Sting slams head on into the advancing Reaper, inconceivably damaging the mightier vehicles engine! 
Reaper pushes the smaller wreck aside, while Death bug takes a wide sweep around the rocks. Mini tanks driver takes cover and some small arms shots at Reaper, which she seemingly ignores. Marauder Barrels ahead at Reaper, both exchanging shots with no damage. 
I told you there was key action in that last turn!  We again tweaked rules here, allowing the much heavier vehicle to shunt aside the small wreck. Also there are no Pedestrian rules in this game, so I just added some, as my son desperately wanted to shoot it out with his sister still. She however knew this and chose to ignore his pedestrian on purpose, just to aggravate him!  

Turn 13
 Marauder jinked out of fire arc of Reaper and put more rounds and rockets into the side of it. MTs driver sprayed more lead with no results, and Death Bug took a scenic drive around  some rocks. 
Gillian was keeping her little car out of harms way while making the damaged heavy do all the work and wear me down. Clever girl. 

Turn 14
Marauder drops smoke and speeds away, slipping a little on his own teammates oil. He still managed to get shots off on Death Bug, Causing the only damage to it so far. Death Bug responds by dropping mines in the way. Reaper limps around the other side of the rock, its damaged engine slowing its top speed considerably. 
Oil is meant to cause an immediate spinout when contacted during the game. We decide that would be in use only if a turn was attempted in oil. 

Tun 15
Marauder barrels around the corner and ends up going head to head with the charging Reaper. Both vehicles open up with everything they have. Bullets and rockets split armor, destroy components, and in an spectacular blaze of glory, both vehicles are destroyed and their drivers are killed! Death Bug remains alive, so Battle Divas win! 
What an ending!

 The driver of Death Bug poses with her intact car. 
Ben wanted credit for getting his guy out of his car and attacking with a SMG, 
so I'll give him an honorable mention for that. 

All said this is a fun set of rules. not to crunchy for the youngsters but with enough substance to keep the big kids interested. And the best part. Free. There are some problems sure but they can be modified to your own needs. Drop weapons seemed weak this game. Oil was the only thing that did well, anything. But still, We shall be playing this one again. 
I hope you enjoyed the AAR. 
Till next time, 
Papa Spanky